This short video below of an art installation is hilarious if you know what the Tinder App is, and most young folks (say, ages 10-30) that use mobile media do know about it. For those familiar with Tinder, the message about the app is pretty clear, and for media literacy educators it offers an opportunity beyond discussing dating apps to challenge and inspire learners to create their own artwork that expresses their feelings or views on a particular type of media device, app, or use.
If you don't know what Tinder is, the tweens, adolescents, young adults and skeevy over 35's in your life can tell you--though I wouldn't recommend introducing the topic with kids under high school age unless it's already a thing with them. It's a dating app for touch screen mobile phones where you swipe right if you approve of the photo and short bio of the person who appears, or left to see the next person. You may then choose to contact those you swipe right to meet in person or to chat by text or by phone.
I suppose analyzing the metaphor is the right way to start; however, remind learners that you're not doing it to kill the humor, but so that they might be inspired to create their own visual metaphors for some media use that they feel strongly about that we may use uncritically or take for granted. So, um... it's a piece of raw meat repeatedly swiping right on a touch screen phone loaded with the Tinder app--what could it possibly mean?!? You could let that discussion drift into safety and ethical questions around dating apps like Tinder (if you swipe right for that sort of thing), or you could focus on creating visual metaphors for other media uses by breaking learners into creative teams to: 1) choose an app, game, media use, or some such media related behavior they feel strongly about; 2) describe the media app/use/behavior and express their feelings in a sentence or two; 3) develop a visual metaphor to communicate their view of the media app/use/behavior; 4) realize the visual metaphor in their own artwork; 5) if everyone is into it, have a small show of your work for your greater learning community, or post to someplace online (and send us a link!).
The installation above was a video project created in the Netherlends by video game design student Marcello Gomez Maureira. Thanks to boingboing for sharing!
For more on Tinder try this or this... and lots more out there, too.
Showing posts with label media use. Show all posts
Showing posts with label media use. Show all posts
Thursday, June 11, 2015
Wednesday, June 10, 2015
Phoned-In-Focus: Parental Assumptions of Kids' Attention Deficit Lampooned by Louie
We hear a lot of concern about how folks focus too much on their phones and not enough on the people and events right in front of them in real life, but we seldom balance that annoyance with recognition of how our everywhere access to digital media may enhance our real life experience.
The clip below, from a recent episode of Louie, pokes fun at our kneejerk negativity, subverting common parental assumptions about their kids' mobile media use. As I'll discuss below, the clip makes a great bait and switch discussion piece for exploding assumptions and exploring the important media literacy questions: Does our cell phone use create attention deficit or enhancement? Do our mobile media disorder or enrich our experience?
[After the jump, ideas for leading discussion of the clip, and for writing a comic scene subverting generational expectations about media use]
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| "How do you appreciate a thing and google it at the same time? That's no way to live a life." |
[After the jump, ideas for leading discussion of the clip, and for writing a comic scene subverting generational expectations about media use]
Monday, March 9, 2015
Modern Farce, a Symphony of Screens:
Modern Family Plays on the "New Normal"
Is your screen time out of control? It's tough to judge how our own digital media use is affecting us, but it's easy to judge characters on sitcoms--that's what they're there for! As far as I know, last week's episode of ABC's Modern Family (Season 6, Episode 16, "Connection Lost") was the first major network sitcom broadcast to set its comedy completely within the ubiquitous screens its characters use to communicate with each other.
This fantastic farce of misapprehension, misplaced assumptions, and dubious online ethics offers an opportunity for us to reflect on how digital environments have become a new norm as a setting for our daily dramas.
The gags call our attention to the limitations of the media we use to communicate and problem-solve, and to how they may complicate our attempts to understand and represent ourselves and each other. There's a central theme around parental surveillance, or as Haley says to her mom, "It's called privacy--Google it!" The production choices--sliding between frames, opening and closing windows, using natural sound from other media--all heighten the hilarity (IMHO), and it's in real time; so, I think we can look at this as innovative from an artistic perspective. It can also be seen as a relentless informercial for Apple products, which were used to shoot entire the episode and provide the context for show's dramatic action--the ultimate target for some analysis of native advertising techniques (but wait, Apple says they did not pay a penny!...). This is a mess for media literacy inquiry if there ever was one!
I think this whole episode is worth a group viewing, and can be used to connect with a wide range of media literacy issues for high school, college and adult learners in English or media studies classes. It's a great way to start an exploration of new literacies, multimodality, new media literacies, or critical media literacy in teacher education classes. Youth media groups and media arts classes can also benefit from studying the production techniques used in this episode to represent online experience in a televisual medium (in this regard, it's also great for comparison to this Portlandia clip discussed in a prior post). My (bad) instinct is to try to do it all, to milk a text with such rich possibilities for all its worth, and to offer multiple paths for diverse interests that we jigsaw together. So, after the jump, I'll set up a series of interest groups with particular things to look for and discuss in this episode, and you pick and choose to focus on what will work for you and yours. Deal? Deal.
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| Last week's Modern Family episode unfolds entirely on Claire's laptop screen, shot on Apple devices, portrayed in "real time"--ripe for media literacy inquiry. |
The gags call our attention to the limitations of the media we use to communicate and problem-solve, and to how they may complicate our attempts to understand and represent ourselves and each other. There's a central theme around parental surveillance, or as Haley says to her mom, "It's called privacy--Google it!" The production choices--sliding between frames, opening and closing windows, using natural sound from other media--all heighten the hilarity (IMHO), and it's in real time; so, I think we can look at this as innovative from an artistic perspective. It can also be seen as a relentless informercial for Apple products, which were used to shoot entire the episode and provide the context for show's dramatic action--the ultimate target for some analysis of native advertising techniques (but wait, Apple says they did not pay a penny!...). This is a mess for media literacy inquiry if there ever was one!
I think this whole episode is worth a group viewing, and can be used to connect with a wide range of media literacy issues for high school, college and adult learners in English or media studies classes. It's a great way to start an exploration of new literacies, multimodality, new media literacies, or critical media literacy in teacher education classes. Youth media groups and media arts classes can also benefit from studying the production techniques used in this episode to represent online experience in a televisual medium (in this regard, it's also great for comparison to this Portlandia clip discussed in a prior post). My (bad) instinct is to try to do it all, to milk a text with such rich possibilities for all its worth, and to offer multiple paths for diverse interests that we jigsaw together. So, after the jump, I'll set up a series of interest groups with particular things to look for and discuss in this episode, and you pick and choose to focus on what will work for you and yours. Deal? Deal.
Sunday, March 16, 2014
Clearing Social Media Debts: Do You Need a "Human Bandwidth Manager"?
Overloaded with email? Tired of tweets? Pissed at pinterest? Instaslammed? If you ever feel guilt from neglecting social media participation or fatigue from trying to fit in connecting to all your online "friends," you're in good company. On last week's Portlandia episode (Season 4, Episode 3), Carrie Brownstein declares "Social Bankruptcy" taking the "nuclear option" to erase herself from the Internet and social media against the advice of her "human bandwidth manager." Kick off a discussion about love/hate relationships with social media using this clip.
The premise of posing a financial counselor for social media participation may be particularly poignant for college students, powerfully casting our time spent online as an investment. Possible discussion questions to pose before viewing: What are the techniques used to deliver the humor? What's the premise for each joke? What messages does the sketch deliver about the costs and benefits of retreating from social media use? What values and lifestyles are represented? What would happen to you or your friends if you took similar action to Carrie? How do you balance and value your social media participation and offline activities? Discussion could connect to classic media literacy activities like keeping a media diary/log for a week to assess your own time management and types of engagements, or experimenting with a media retreat to gain perspective on our investments in online culture and relationships.
The opening sequence of the Portlandia sketch visually communicates the prominence of social media messages in Carrie's character's life. How would you visualize the role of social media in your life? Production activity extensions might include making short documentaries on your social media commitments, or those of friends and family; or making your own comedy sketches to exaggerate the cost/benefits and parody media management strategies. You might even try creating interview scripts for the "human bandwidth manager" and improv roleplaying to discuss media management strategies.
Using humor to introduce discussions of love/hate relationships with communication technology may help to keep participants open to learning about each others strategies and styles of media management, rather than slipping into a mess of judgmental jockeying and defensiveness--especially with this sketch that gets at familiar feelings, both positive and negative. By showing the costs of extreme immersion and extreme withdrawal, the sketch opens up space discuss strategies of balance for digital media participation.
The premise of posing a financial counselor for social media participation may be particularly poignant for college students, powerfully casting our time spent online as an investment. Possible discussion questions to pose before viewing: What are the techniques used to deliver the humor? What's the premise for each joke? What messages does the sketch deliver about the costs and benefits of retreating from social media use? What values and lifestyles are represented? What would happen to you or your friends if you took similar action to Carrie? How do you balance and value your social media participation and offline activities? Discussion could connect to classic media literacy activities like keeping a media diary/log for a week to assess your own time management and types of engagements, or experimenting with a media retreat to gain perspective on our investments in online culture and relationships.
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| An avalanche of messages buries Carrie. How would you visually portray your relationship to social media? |
Using humor to introduce discussions of love/hate relationships with communication technology may help to keep participants open to learning about each others strategies and styles of media management, rather than slipping into a mess of judgmental jockeying and defensiveness--especially with this sketch that gets at familiar feelings, both positive and negative. By showing the costs of extreme immersion and extreme withdrawal, the sketch opens up space discuss strategies of balance for digital media participation.
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